[Sidefx-houdini-list] broken shader

Jerry Corda-Stanley jerry at intelligentcreatures.com
Mon Jun 2 10:28:53 EDT 2008


It turns out some how my VOP shader got corrupted after my scene had crashed.
Copy/pasting the network into an empty VEX VOP surface node fixed the problem.


----- "Andrew D Lyons" <tstexture at gmail.com> wrote:
> mantra? prman?
> errors? warnings?
> do spheres work with some standard shader?
> do spheres work with specific shader?
> uv's in place?
> what uvs are the shader expecting - vertex or point?
> shader paths?
> 
> Hey look the sun is shining and it s friday!!... (good luck)
> 
> 
> 
> 
> 2008/5/30 Jerry Corda-Stanley <jerry at intelligentcreatures.com>:
> > Anyone had any experience of once working shaders rendering black
> for no apparent
> > reason?
> >
> > As usual this happens on a Friday as the bar begins to beckon.
> > _______________________________________________
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> >
> 
> 
> 
> -- 
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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