[Sidefx-houdini-list] cloth solver from rdb

Adrian Lee dryrainstudios at gmail.com
Thu Jul 24 12:24:57 EDT 2008


Hi Brian.

Thats the example I was on about. I think it would be better to keep it in
the one solver though.

I managed to get another sphere to work with gravity and the cloth solver so
it might just be my houdini being hookie

Ed

2008/7/24 brian goodwin <brian.r.goodwin at gmail.com>:

> have u seen the example file that uses the multi solver, that switches
> between cloth and rbd,
> basically takes a cloth object, flows around a bit, and then it becomes
> rigid.
>
> the cloth solver can also harden, and become like plastic if u want that,
> and avoid the rbd solver?
>
>
> On Thu, Jul 24, 2008 at 4:52 PM, Adrian Lee <dryrainstudios at gmail.com>
> wrote:
>
> > Hi Guys,
> >
> > I'm having problems with dynamics.
> >
> > I have a ball surface that is split into segments. the surface then
> > explodes
> > pushing the peices out. I then want the segments to fall to the ground
> like
> > paper or cloth. I've got the explotion to work in the rdb solver but im
> > trying to then switch it to cloth solver as the reverse of the simple
> > switch
> > example in docs.
> >
> > Even if when i bring the sphere into the cloth solver by its self it
> dosent
> > react to the sim. not even gravity.
> >
> > I have carve up a nerbs sphere into 4 surface then converted them to
> > polytriangles.  then imported them  into 4 different geoObj then used the
> > cloth object shelf tool to create a dops network with all 4 in.
> >
> > When I run the sim I get no reaction. no bunching or movement due to
> > gravity. What am I doing wrong?
> >
> > Thanks
> >
> > Ed
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>
>
>
> --
> brian
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