[Sidefx-houdini-list] How to scatter points based on a probability map
antoine at floqfx.com
Tue Jul 22 12:48:28 EDT 2008
Or, just scatter a bunch of points, and test each point according to
a rand() function with the map as a threshold.
On Jul 22, 2008, at 4:14 AM, Jaideep Khadilkar wrote:
> I want to scatter some points on a plane, depending on a density
> map or
> probability map. The map will be black and white, white is probability
> 1 and black probability 0. Now I want to know the method or algorithm
> to do this. I know that, we can use attribute in scatter sop, but
> the detail depends on the number of points in the source geometry.
> I want to do it using map.
> Another method to do that is using fur sop, and keeping only the
> root points. But I want to use the method in my own HDK, so if you
> can provide the algorithm, I can code it.
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