[Sidefx-houdini-list] How to scatter points based on a probability map

Antoine Durr antoine at floqfx.com
Tue Jul 22 12:48:28 EDT 2008


Or, just scatter a bunch of points, and test each point according to  
a rand() function with the map as a threshold.

-- Antoine

On Jul 22, 2008, at 4:14 AM, Jaideep Khadilkar wrote:

> Hi......
>
>
>
> I want to scatter some points on a plane, depending on a density  
> map or
> probability map. The map will be black and white, white is probability
> 1 and black probability 0. Now I want to know the method or algorithm
> to do this. I know that, we can use attribute in scatter sop, but  
> the detail depends on the number of points in the source geometry.  
> I want to do it using map.
> Another method to do that is using fur sop, and keeping only the  
> root points. But I want to use the method in my own HDK, so if you  
> can provide the algorithm, I can code it.
>
> ----Jaideep
>
>
>
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-- Antoine

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