[Sidefx-houdini-list] creep POP

Abdelkareem Abonamous anamous at gmail.com
Fri Jul 11 07:42:47 EDT 2008

Hi everyone,

what's the deal with the creep POP and polygons? Even if they have  
"proper" UV's, it doesn't behave at all as expected. On odforce,  
there's an example usage of the creep POP by Jeff, using xyzdist() to  
set the prim num and UV values, but that only works on NURBS. Once you  
switch to polygons, the behaviour is almost completely random.


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