[Sidefx-houdini-list] computing world space velocity

Michael O'Brien mobrien at pixar.com
Fri Jul 11 01:05:02 EDT 2008


> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-
> bounces at sidefx.com] On Behalf Of Peter Bowmar
> Sent: Wednesday, July 09, 2008 8:32 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] computing world space velocity
> I was also thinking that you might investigate the Object Position
> DOP, to import the objects' positions directly into DOPs, then Apply
> Data onto the "static" objects. That way the velocity is "native" in
> DOPs rather than calculated on points. I have no idea if this is
> appropriate for your scene though :)

The OBJ Position DOP is great. It integrates really well with what we are
doing and provides linear velocity. Is there a DOP that computes the
rotational velocity in a similar manner?



	(snip) 8<----

Michael K O'Brien                               Production Engineering
Pixar                                                mobrien at pixar.com

REMY: What is that?
EMILE: I don't really know.
REMY: You don't know... and you're eating it.

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