[Sidefx-houdini-list] Backslash treated as an escape character
simon at primalpictures.com
Wed Jan 30 10:57:00 EST 2008
Unless you did a typo and then spent an hour trying to figure out why
your render was busted...
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Sean Lewkiw
Sent: 30 January 2008 15:54
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Backslash treated as an escape
Simon Barrick wrote:
> If its in an asset can't you just add a little pre-render script to
> create the directory if it doesn't exist already..
I have! But that's just it, I don't want to! Houdini can write stuff
out from 50 different locations. I don't want to wrap everything up in
an HDA with a script that creates the destination dirs. I don't want to
minimise Houdini and go to the shell and create the dir. I don't want
to open a file chooser and create the dir. If I enter
$HOUD_DIR/shadow/foo/foo.$F.rat in a shadow light map parm, I want it to
be created, otherwise I wouldn't have put it in there.
I'm getting all hot and bothered here, I am going to go splash some
water on my face and never speak of this again. :-D
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