[Sidefx-houdini-list] Backslash treated as an escape character

Simon Barrick simon at primalpictures.com
Wed Jan 30 10:27:18 EST 2008


If its in an asset can't you just add a little pre-render script to
create the directory if it doesn't exist already..

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Sean Lewkiw
Sent: 30 January 2008 15:21
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Backslash treated as an escape
character


All good points.  Our HDA does what it sounds like yours does, and the 
users can't enter their own file paths and names.  So I maintain that I 
can be trusted to make sure that the path to which I want to render my 
images is correct, and that Houdini, knowing what this path is can 
simply create it, and that's one less bit of code I have to maintain.  
It's not like Houdini doesn't create other dirs if it needs them, 
($HOME/houdini, etc). 

As an aside, Houdini used to fail with the cryptic warning "Unable to 
create script or pipe" when a target dir didn't exist.  Now it outputs, 
"No such file or directory" to the shell which is a big improvement, 
although the red flag just reports "Command Exit Code 1". 

Sean




John Coldrick wrote:
> On Wednesday 30 January 2008 08:41, Sean Lewkiw wrote:
>   
>> I was assuming that Francois wants to automate the process of 
>> creating destination render dirs.  Why would it put them in $HOME/.my

>> etc?
>>     
>
> 	My point was that if you screw up, it will create your screwup.
If 
> you
> formalize the process, as in a script, there's far less liklihood that
there 
> will be a screwup.  I'd rather have the script or houdini slap me in
the face 
> for being an idiot than have houdini blindly create anything I enter
and 
> possibly have missing files that I need to hunt down.   For example,
our 
> rendering script, as part of the process, will check for the existence
of 
> output dirs and create them, all using logic like(python sucks for
email 
> quoting! ;) ):
>
> if not (os.path.isdir(os.path.join( os.path.split(options.PIC_DIR) [0]

> ,'BKUPS'))):
> 	try:
> 		os.makedirs(os.path.join(
os.path.split(options.PIC_DIR)[0],'BKUPS'))
> 	except:
> 		print "Seemed to have some troubles creating",
os.path.join(
> os.path.split(options.PIC_DIR)[0] ,'BKUPS'), "- check your
permissions"
> 		sys.exit()
>
> 	where options.PIC_DIR was nicely assembled using the user's
input:
>
> 	options.PIC_DIR =
os.path.join(JOB,"Pic",options.SCENE,options.LAYER)
>
> 	Going through all this is IMHO infinitely superior to falling
back on
> something the user manually enters over and over again for each job.
I mean, 
> I hear you, sure it could be an option, it's just something you could
turn 
> off, but it really is a non-standard approach in applications.  It
forces a 
> certain degree of responsibility - you have to make the output dir.
It falls 
> under the category of the hated 'smart' software model.
>
> 	Cheers,
>
> 	J.C.
>
>
>   

-- 

Sean Lewkiw
--

CIS London
130 Shaftesbury Avenue
London W1D 5EU
--

+44 (0) 207.031.1138 (P) (Direct)
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