[Sidefx-houdini-list] Renderman--- Combine Shaders
pbowmar at gmail.com
Tue Jan 22 11:10:32 EST 2008
Make a GI light...
On 22/01/2008, Jaideep Khadilkar <iamjaideep80 at yahoo.com> wrote:
> I want to define a "GLOBAL" occlusion shader which will be always combined with the current shader of the object. I don't want to write a new shader in vop for all my shader library. Nor I want to render a different Occlusion pass. Can i do it in Houdini. There is something like that in Renderman For Maya, called a Global Illumination, where u can combine Occlusion or color bleeding with your normal sharers while rendering. It gives different passes to alfred and then combines it into a single image. I searched the whole Renderman docs but couldn't find how to combine the passes.
> ----Plz Help
> (Jaideep Khadilkar)
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