[Sidefx-houdini-list] renderman raytrace shadows

Phil Spicer PSpicer at bournemouth.ac.uk
Mon Jan 21 10:28:34 EST 2008

Hi there,

This does not work (at least in my case). I am using H9.0.782, and
receive the following shell errors when I try to implement renderman
raytrace shadows:

Z10003 {WARNING} Shaders invoke raytracing, but no traceabl
e objects exist. [<Shading>  Object:'/obj/platonic_object1/
shopnet1/material1'  Shader:'asad_light']

P80005 {ERROR}   Parameterlist type mismatch in RIB stream.
 (at line 218 in stdin)

Any thoughts?

I have created a simple teapot scene with a grid, and both objects have
rman materials assigned to them (ri_spatter and ri_plastic).

Kind regards,


-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Mark Elendt
Sent: 15 January 2008 14:43
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] renderman raytrace shadows

On Tuesday Jan 15 at 14:28, Sean Lewkiw wrote:
> I think you'll have to "build" your own light with a light template 
> object, then, (note I haven't actually tried this)....
>     * Use a ri_shadowspotlight shader
>           o Put *raytrace* in the shadowname paramater
>           o Turn intensity way up (~100)
>           o Make object visible to trace rays at object level by
>             on diffuse/specular ray vis.

You should just be able to choose "raytraced shadows" on the hlight
object.  Or, if you don't want to do that, you can set the shadow map
name to "raytrace" on the hlight object...

No need to go to the light template :-)

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