[Sidefx-houdini-list] Toon Character - keying

Graham Thompson gthompson at sidefx.com
Sun Jan 20 12:57:37 EST 2008


The original fix was made in 9.1.84.  I don't believe there were any 
Version log entries for either of the fixes. :(


Lisa Reynolds wrote:
> Was the change to autoscoping facial controls done originally in 9.0  
> or 9.1? I looked at both logs with the character filter and didn't  
> see any mention of it in either log. Would it have been listed under  
> some other tag?
>
>   
>> On 19/01/2008, Graham Thompson <gthompson at sidefx.com> wrote:
>>
>>     
>>> The problem is that the parameters for the Toon Characters facial  
>>> shapes
>>> were not set to be autoscoped.  This was fixed a while ago but became
>>> unfixed last month.  The problem was fixed again in 9.1.112.
>>>
>>> Another note, in 9.1.112, the parameter names of those facial  
>>> controls
>>> were changed.  They had somehow managed to go
>>> unnoticed with their names being inherited from the underlying blend
>>> node and when trying to view them in the channel editor were  
>>> pretty much
>>> useless.  All this is noted in the Version/Compatibility log.
>>>
>>> Peter Bowmar wrote:
>>>
>>>       
>>>> Hi Lisa,
>>>>
>>>> It's because there aren't any handles attached (I assume you're
>>>> hitting "k" to keyframe in the viewport?). If you drag all the face
>>>> sliders into the viewport as HUDs, then you can key them but of
>>>> course, then your viewport is overwhelmed with HUDs :)
>>>>
>>>> The best way to deal with this, IMO, is create a Shelf script (to
>>>> which you can then assign a hotkey) that when clicked keys all the
>>>> Face sliders in one go. Small bit of scripting but likely not too  
>>>> bad
>>>> to set up.
>>>>
>>>> Cheers,
>>>>
>>>> Peter B
>>>>
>>>> On 19/01/2008, Lisa Reynolds <lisa at red3d.com> wrote:
>>>>
>>>>
>>>>         
>>>>> I'm playing around with the toon character and noticed that when I
>>>>> used the command to key everything, it seemed to work fine  
>>>>> except for
>>>>> everything on the facial controls tab. Why wouldn't those controls
>>>>> key as well?
>>>>>
>>>>> -Lisa
>>>>>           
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