[Sidefx-houdini-list] Maya API access to "sets"?

Jordi Bares jordibares at the-mill.com
Wed Jan 16 16:57:14 EST 2008


On 16/1/08 20:52, "Peter Bowmar" <pbowmar at gmail.com> wrote:

> I've been learning the Maya API at a rapid rate over the last week or
> so, and I really got into the HDK in a big way over the last 8-10
> months as well. I see advantages on both sides for sure.
> 
> I agree though, that generally speaking I don't code much if anything
> on the Houdini side except "big things" that just can't be done
> because of memory or speed. Even then, I prototype in Houdini first on
> a small scale then ramp up into code later.

Exactly, in Maya or XSI you don't prototype, you type, and that I believe
cuts down your chances of exploring and bring accidents to a happy ending.

Anyway... What am I explaining to you...  :-)

jb


> Cheers,
> 
> Peter B
> 
> On 16/01/2008, Jordi Bares <jordibares at the-mill.com> wrote:
>> That to me also is one of the biggest values I see in Houdini, programming
>> job maintenance tools and glue is becoming something of a nightmare in other
>> packages.
>> 
>> Actually with our normal tools 90% of our job development (don't forget
>> these are things I consider I should not need to program, it is just that
>> the software forces you to) goes to the bin nowadays after the job is
>> finished because maintaining it is just to time consuming/expensive.
>> 
>> Totally the opposite than Houdini.
>> 
>> jb
>> 
>> 
>> On 16/1/08 20:07, "François Duchesneau" <sidefx at trinix.ca> wrote:
>> 
>>> It's amazing how easy it is to create a "plug-in" in Houdini vs Maya
>>> only by plugging nodes together and collapsing into an HDA. I almost
>>> don't program anymore since I use Houdini ;)
>>> 
>>> François
>>> 
>>> Peter Bowmar wrote:
>>>> Hi Francois,
>>>> 
>>>> I'm doing ASCII .geo for now, works fine.
>>>> 
>>>> I've gotten it working, there is an insane number of nested loops but
>>>> it works :)
>>>> 
>>>> Cheers,
>>>> 
>>>> Peter B
>>>> 
>>>> On 15/01/2008, François Duchesneau <sidefx at trinix.ca> wrote:
>>>> 
>>>>> How this has to be formated in bgeo? I've done something in mel but I
>>>>> wonder if it fits with the format you need.
>>>>> 
>>>>> François
>>>>> 
>>>>> Peter Bowmar wrote:
>>>>> 
>>>>>> Hi,
>>>>>> 
>>>>>> Does anyone have any experience parsing "sets" in Maya to convert to
>>>>>> Houdini groups in a .geo exporter? 'cause I'm trying to write one and
>>>>>> of course, I don't know Maya all that well which doesn't help but
>>>>>> conceptually things are a bit different too.
>>>>>> 
>>>>>> Specifically, as I build the string arrays for each object I'm saving
>>>>>> from Maya, I need to build an array of group (i.e. set) membership.
>>>>>> This is complicated by the fact that a set can contain points/faces
>>>>>> from multiple Maya objects.
>>>>>> 
>>>>>> All suggestions welcome!
>>>>>> 
>>>>>> Cheers,
>>>>>> 
>>>>>> Peter B
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>>>>>> 
>>>>>> 
>>>>>> 
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