[Sidefx-houdini-list] Maya API access to "sets"?

François Duchesneau sidefx at trinix.ca
Wed Jan 16 15:07:45 EST 2008


It's amazing how easy it is to create a "plug-in" in Houdini vs Maya 
only by plugging nodes together and collapsing into an HDA. I almost 
don't program anymore since I use Houdini ;)

François

Peter Bowmar wrote:
> Hi Francois,
>
> I'm doing ASCII .geo for now, works fine.
>
> I've gotten it working, there is an insane number of nested loops but
> it works :)
>
> Cheers,
>
> Peter B
>
> On 15/01/2008, François Duchesneau <sidefx at trinix.ca> wrote:
>   
>> How this has to be formated in bgeo? I've done something in mel but I
>> wonder if it fits with the format you need.
>>
>> François
>>
>> Peter Bowmar wrote:
>>     
>>> Hi,
>>>
>>> Does anyone have any experience parsing "sets" in Maya to convert to
>>> Houdini groups in a .geo exporter? 'cause I'm trying to write one and
>>> of course, I don't know Maya all that well which doesn't help but
>>> conceptually things are a bit different too.
>>>
>>> Specifically, as I build the string arrays for each object I'm saving
>>> from Maya, I need to build an array of group (i.e. set) membership.
>>> This is complicated by the fact that a set can contain points/faces
>>> from multiple Maya objects.
>>>
>>> All suggestions welcome!
>>>
>>> Cheers,
>>>
>>> Peter B
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