[Sidefx-houdini-list] Maya API access to "sets"?
pbowmar at gmail.com
Wed Jan 16 15:01:48 EST 2008
I'm doing ASCII .geo for now, works fine.
I've gotten it working, there is an insane number of nested loops but
it works :)
On 15/01/2008, François Duchesneau <sidefx at trinix.ca> wrote:
> How this has to be formated in bgeo? I've done something in mel but I
> wonder if it fits with the format you need.
> Peter Bowmar wrote:
> > Hi,
> > Does anyone have any experience parsing "sets" in Maya to convert to
> > Houdini groups in a .geo exporter? 'cause I'm trying to write one and
> > of course, I don't know Maya all that well which doesn't help but
> > conceptually things are a bit different too.
> > Specifically, as I build the string arrays for each object I'm saving
> > from Maya, I need to build an array of group (i.e. set) membership.
> > This is complicated by the fact that a set can contain points/faces
> > from multiple Maya objects.
> > All suggestions welcome!
> > Cheers,
> > Peter B
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