[Sidefx-houdini-list] renderman raytrace shadows
mark at sidefx.com
Tue Jan 15 09:42:44 EST 2008
On Tuesday Jan 15 at 14:28, Sean Lewkiw wrote:
> I think you'll have to "build" your own light with a light template
> object, then, (note I haven't actually tried this)....
> * Use a ri_shadowspotlight shader
> o Put *raytrace* in the shadowname paramater
> o Turn intensity way up (~100)
> o Make object visible to trace rays at object level by turning
> on diffuse/specular ray vis.
You should just be able to choose "raytraced shadows" on the hlight
object. Or, if you don't want to do that, you can set the shadow map
name to "raytrace" on the hlight object...
No need to go to the light template :-)
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