[Sidefx-houdini-list] Metaballs question

Dragos Stefan ds_list at dsg.ro
Wed Jan 9 03:34:01 EST 2008

It seems that indeed it increases the level of detail when flattening 
metaballs, which slows down stuff.
Try either lowering the viewport level of detail (display 
options->Viewport tab) or append a Convert Meta SOP to the metaballs and 
tweak it to your liking (for visualisation purposes).


Jordi Bares wrote:
> I am doing a test with metaballs and when flattened together (9 of them) the
> tesellation takes insane time compared with when they have a regular
> (sphere) shape.
> Is there something wrong? Am I dreaming? Config problem? Is this something
> known?
> BTW, I am using version 8.1.866
> Thanks
> jb
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