[Sidefx-houdini-list] DOP Impact

Edmond Earl Smith ees041000 at utdallas.edu
Tue Jan 8 16:24:31 EST 2008


sorry nevermind about the sop solver

Edmond Earl Smith wrote:


>
>I was under the impression that SOP solvers could only be used with 
>particle deformers, and I'm not quite sure you can make an attribute in 
>DOPS.
>
>Gene Dreitser wrote:
>
>
>>Are you caching the deforming wall via a sopsolver type arrangement?
>>
>>It should accumulate over time...
>>
>>G
>>
>>----- Original Message ----
>>From: Edmond Earl Smith <ees041000 at utdallas.edu>
>>To: sidefx-houdini-list at sidefx.com
>>Sent: Tuesday, January 8, 2008 2:42:56 PM
>>Subject: Re: [Sidefx-houdini-list] DOP Impact
>>
>>That still doesn't work. It only copies on one frame and then it goes 
>>away.  I need it to stay there perpetually after the impact. 
>>
>>Gene Dreitser wrote:
>>
>>
>>>You could try a switch sop to switch between a null and a point to
>> copy 
>>the metaball onto -- driving that with the record count of the impacts 
>>data.
>>>
>>>Since the impacts are transitional, the data won't exist for every 
>>frame, thus, when it exists, copy metaballs to points, and when it 
>>doesn't, copy to null.
>>>
>>>Best,
>>>
>>>Gene
>>>
>>>----- Original Message ----
>>>From: Edmond Earl Smith <ees041000 at utdallas.edu>
>>>To: sidefx-houdini-list at sidefx.com
>>>Sent: Tuesday, January 8, 2008 2:05:36 PM
>>>Subject: [Sidefx-houdini-list] DOP Impact
>>>
>>>
>>>Hey everyone, I'm referencing dynamic collision in SOPS.  Something 
>>>bounces off of a wall and continues to fall to the ground.  I am 
>>>referencing the RBD motion in SOPS and assigning it to a metaball so I
>> 
>>>can use a magnet to deform the wall.  The problem is I can't figure
>> out
>>> 
>>>how to keep the metaball from continuing to follow the meta after 
>>>impact.  I need the meta to stop at that precise location. I've tried
>> a
>>> 
>>>number of different solutions but what it has really come down to is 
>>>that I need a record of impact and location but these only last for
>> one
>>> 
>>>frame.  Any suggestions on how to keep the impact data or different 
>>>ideas of how to get the deforming meta to stop at impact leaving the 
>>>wall dented for the rest of time?
>>>
>>>thanks,
>>>Eddie
>>>_______________________________________________
>>>Sidefx-houdini-list mailing list
>>>Sidefx-houdini-list at sidefx.com
>>>https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>>
>>>_______________________________________________
>>>Sidefx-houdini-list mailing list
>>>Sidefx-houdini-list at sidefx.com
>>>https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>_______________________________________________
>>Sidefx-houdini-list mailing list
>>Sidefx-houdini-list at sidefx.com
>>https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>>
>>_______________________________________________
>>Sidefx-houdini-list mailing list
>>Sidefx-houdini-list at sidefx.com
>>https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>_______________________________________________
>Sidefx-houdini-list mailing list
>Sidefx-houdini-list at sidefx.com
>https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list