[Sidefx-houdini-list] DOP Impact
Edmond Earl Smith
ees041000 at utdallas.edu
Tue Jan 8 14:05:36 EST 2008
Hey everyone, I'm referencing dynamic collision in SOPS. Something
bounces off of a wall and continues to fall to the ground. I am
referencing the RBD motion in SOPS and assigning it to a metaball so I
can use a magnet to deform the wall. The problem is I can't figure out
how to keep the metaball from continuing to follow the meta after
impact. I need the meta to stop at that precise location. I've tried a
number of different solutions but what it has really come down to is
that I need a record of impact and location but these only last for one
frame. Any suggestions on how to keep the impact data or different
ideas of how to get the deforming meta to stop at impact leaving the
wall dented for the rest of time?
thanks,
Eddie
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