[Sidefx-houdini-list] Warped Camera Lense

Adam Glazier adam_glazier at yahoo.com
Wed Feb 27 20:27:28 EST 2008

What do you mean by clicking on the gear?  Also, does anyone know if theres documentation about this control anywhere??

> Message: 9
> Date: Tue, 26 Feb 2008 14:13:02 -0800
> From: Ivan DeWolf <ivan at martian-labs.com>
> Subject: Re: [Sidefx-houdini-list] Warped Camera Lense
> To: sidefx-houdini-list at sidefx.com
> Message-ID: <1204063982.47c48eeecc607 at hero.com>
> Content-Type: text/plain; charset=ISO-8859-1
> there is a lens curvature control (it's not there by default- you have to add it
> by clicking on the gear...)
> but it doesn't do anything in the GL view, so your designer wouldn't have been
> able to preview it. It only works in the renderer.
> Quoting Adam Glazier <adam_glazier at yahoo.com>:
> > 
> > Recently I framed a shot on site with designers over my shoulder.  They kept
> > wanting the camera to mimic a real lense...similar to a fisheye or super-wide
> > angle lense.  The only controls I found in the camera object that seemed to
> > exaggerate things was Focal Length and Aperture, and both seemed to do
> > identical things.  The focal length warps the cameras output, but in a very
> > straight and linear way.  Where as the look I am going for is very bowed
> > where straight lines could never exist near the edge of the frame.
> > 
> > I must be missing something obvious or is this a hard things to do?
> > 
> > - Adam
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