[Sidefx-houdini-list] polyloft interactively

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Wed Feb 27 10:14:50 EST 2008


Beautiful... thanks!

:-)
benS

Simon Barrick wrote:
> Check out polyknit...
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Ben
> Schrijvers
> Sent: 27 February 2008 14:55
> To: Sidefx-Houdini-List
> Subject: [Sidefx-houdini-list] polyloft interactively
>
>
> Hi there,
>
> Allmost unbelievable but I'm actually modeling manually in Houdini at 
> the moment...
> I need to stitch up two intersecting shapes and make them into one 
> single surface.
> At the intersection I'm creating new edges with PolySplit.
> Then blast all overlapping unneeded poly's.
>
> Now I need to stitch/loft the two shapes together at the just created 
> new edges.. which are now after the blast the outer edge of the shapes.
>
> The question is can I interactively use PolyLoft?
> Or should I try PolyStitch?
>
> My workaround now is to create (by snapping to edges) two curves and 
> PolyLoft those.
> Then fuse the three surfaces together.
>
> But that's a lot of nodes and oldschool network wiring.. is there a more
>
> artisty way?
>
> cheers,
> benS
>
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