[Sidefx-houdini-list] polyloft interactively
Simon Barrick
simon at primalpictures.com
Wed Feb 27 09:51:09 EST 2008
Check out polyknit...
-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Ben
Schrijvers
Sent: 27 February 2008 14:55
To: Sidefx-Houdini-List
Subject: [Sidefx-houdini-list] polyloft interactively
Hi there,
Allmost unbelievable but I'm actually modeling manually in Houdini at
the moment...
I need to stitch up two intersecting shapes and make them into one
single surface.
At the intersection I'm creating new edges with PolySplit.
Then blast all overlapping unneeded poly's.
Now I need to stitch/loft the two shapes together at the just created
new edges.. which are now after the blast the outer edge of the shapes.
The question is can I interactively use PolyLoft?
Or should I try PolyStitch?
My workaround now is to create (by snapping to edges) two curves and
PolyLoft those.
Then fuse the three surfaces together.
But that's a lot of nodes and oldschool network wiring.. is there a more
artisty way?
cheers,
benS
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