PSpicer at bournemouth.ac.uk
Mon Feb 25 12:14:33 EST 2008
That is great! It works as it should. I had it set to a vector. Thank
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Alvin Yap
Sent: 25 February 2008 17:11
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] sprites
Just to check, the "size" attribute in the AttributeCreate SOP is set to
3, Point Class, Float Type? I just tried exactly as you mentioned below,
and I was able to get the sprites to react to the "spritescale"
attribute as expected.
Phil Spicer wrote:
> I am trying to render a box as sprites; however I cannot get it to see
> any custom attributes I am setting up.
> I have set at object level the procedural shader parameter to point to
> Mantra: Sprite Procedural Shader located in a SHOPNetwork. At SOP
> there is a Box SOP. When I render the scene I see the sprites as
> When I append to the box sop an Attribute Create SOP, and create a
> custom spritescale attribute, the sprites are still the same size as
> earlier when I render. I have tried specifying in the Mantra: Sprite
> Procedural an attribute listing of spritescale; however this makes no
> Does anyone know what I am missing?
> Kind regards,
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list