[Sidefx-houdini-list] sprites

Phil Spicer PSpicer at bournemouth.ac.uk
Mon Feb 25 12:14:33 EST 2008


Hi Alvin,

That is great! It works as it should. I had it set to a vector. Thank
you.

Kind regards,

Phil.




-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Alvin Yap
Sent: 25 February 2008 17:11
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] sprites

Hi!
Just to check, the "size" attribute in the AttributeCreate SOP is set to

3, Point Class, Float Type? I just tried exactly as you mentioned below,

and I was able to get the sprites to react to the "spritescale" 
attribute as expected.

Alvin

Phil Spicer wrote:
> Hi,
>
> I am trying to render a box as sprites; however I cannot get it to see
> any custom attributes I am setting up.
>
> I have set at object level the procedural shader parameter to point to
a
> Mantra: Sprite Procedural Shader located in a SHOPNetwork. At SOP
Level
> there is a Box SOP. When I render the scene I see the sprites as
> expected.
>
> When I append to the box sop an Attribute Create SOP, and create a
> custom spritescale attribute, the sprites are still the same size as
> earlier when I render. I have tried specifying in the Mantra: Sprite
> Procedural an attribute listing of spritescale; however this makes no
> difference.
>
> Does anyone know what I am missing?
>
> Kind regards,
>
> Phil.
>
>
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