[Sidefx-houdini-list] Houdini -> Maya w/ colour?

caleb at howlor.com caleb at howlor.com
Mon Feb 25 12:13:14 EST 2008


That's a good thought!  Sadly I need the Normals and UVs intact as well.

Imagine such a simple thing proving to be so difficult.

Hey!  Janice Dickenson was shooting her reality show on site in Soho!  I
got to say - Hey!  That's where Realise is!

I feel so worldly - recognizing bits of London from the Telly.

Thanks for the good thought.

-caleb

Original Message:
-----------------
From: paul simpson paul at realisestudio.com
Date: Mon, 25 Feb 2008 15:00:46 +0000
To: sidefx-houdini-list at sidefx.com, caleb at howlor.com
Subject: Re: [Sidefx-houdini-list] Houdini -> Maya w/ colour?


...or overload the uv's (or even N) with the colour values?

On 24/02/2008, caleb at howlor.com <caleb at howlor.com> wrote:
>
>  Again, I say yag.
>
>  I think I'll look for a way to skip Maya altogether.
>
>
>  Original Message:
>  -----------------
>  From: Gene Dreitser keyframe at rogers.com
>  Date: Fri, 22 Feb 2008 22:32:13 -0800 (PST)
>
> To: sidefx-houdini-list at sidefx.com
>
> Subject: Re: [Sidefx-houdini-list] Houdini -> Maya w/ colour?
>
>
>  This is kinda goofy, but can you not apply the Cd attribute to a map via
>  uvs?  bake it out...
>
>  unwrap the geometry - layout uvs.
>  export obj with uvs.
>  bake the Cd and Alpha attribute into a map (mantra -u last I checked --
>  mind you, this was in H8)
>  import obj, load map...
>
>  Sounds kinda convoluted.
>
>  Optionally, you might be able to stash the Cd values into the uv
attribute
>  -- and export that way.
>
>  Maybe ;)
>
>  Best,
>
>  Gene
>
>  ----- Original Message ----
>  From: "caleb at howlor.com" <caleb at howlor.com>
>  To: jerry at intelligentcreatures.com; sidefx-houdini-list at sidefx.com;
>  caleb at howlor.com
>  Sent: Friday, February 22, 2008 7:22:18 PM
>  Subject: Re: [Sidefx-houdini-list] Houdini -> Maya w/ colour?
>
>  yag.
>
>  If
>  they
>  say
>  that's
>  easy,
>  they
>  must
>  know
>  more
>  than
>  me.
>  I
>  was
>  hoping
>  to
>  save
>  in
>  houdini,
>  and
>  load
>  in
>  Maya.
>  Currently
>  I'm
>  looking
>  at
>  inventor
>  and
>  igs
>  formats,
>  but
>  so
>  far
>  it's
>  not
>  pretty.
>
>  I'm
>  surprised
>  (though
>  I
>  shouldn't
>  be
>  -
>  I
>  have
>  run
>  into
>  it
>  before)
>  to
>  find
>  that
>  .obj
>  files
>  don't
>  pass
>  arbitrary
>  attributes.
>
>  I've
>  been
>  working
>  with
>  Maya
>  for
>  6
>  months
>  now,
>  and
>  I
>  still
>  don't
>  care
>  for
>  it
>  at
>  all.
>  Will
>  I
>  ever?
>
>  Thanks!
>
>
>  Original
>  Message:
>  -----------------
>  From:
>  Jerry
>  Corda-Stanley
>  jerry at intelligentcreatures.com
>  Date:
>  Fri,
>  22
>  Feb
>  2008
>  18:47:12
>  -0500
>  (EST)
>  To:
>  sidefx-houdini-list at sidefx.com,
>  caleb at howlor.com
>  Subject:
>  Re:
>  [Sidefx-houdini-list]
>  Houdini
>  ->
>  Maya
>  w/
>  colour?
>
>
>  How
>  about
>  generating
>  colour
>  and
>  alpha
>  maps
>  that
>  you
>  can
>  reapply
>  in
>  maya
>  with
>  some
>  easy
>  add
>  attribute
>  maps
>  thingy?
>
>  Apparently
>  my
>  maya
>  buds
>  say
>  it's
>  real
>  easy.
>  Ha!
>  they
>  know
>  nothing.
>
>
>  -----
>  caleb at howlor.com
>  wrote:
>  >
>  Just
>  a
>  quick
>  one
>  that
>  must
>  be
>  trivial:
>  How
>  do
>  I
>  get
>  an
>  object
>  out
>  of
>  >
>  Houdini
>  and
>  into
>  Maya
>  with
>  Colour
>  and
>  Alpha
>  attributes?
>  >
>  >
>  It's
>  gotta
>  be
>  easy,
>  right?
>  After
>  something
>  like
>  20
>  years?
>  >
>  >
>  Help?
>  I
>  need
>  this
>  right
>  away,
>  or
>  I'll
>  have
>  to
>  start
>  remodeling
>  in
>  >
>  Maya.
>  >
>  >
>  Thanks!
>  >
>  >
>  -caleb
>  >
>  >
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