[Sidefx-houdini-list] sprites

Phil Spicer PSpicer at bournemouth.ac.uk
Mon Feb 25 12:09:25 EST 2008


Hi Jerry,

Can you elaborate?

Kind regards,

Phil.




-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Jerry
Corda-Stanley
Sent: 25 February 2008 16:13
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] sprites

Hi Phil

I ran into a similar problem. 
I used attributecreate SOPs to define all my sprite attributes. If I
remember 
rightly, it seems there a definite order you must define them in
otherwise
things just get busted. If you maintain that it should be ok.

Cheers

Jerry


----- "Phil Spicer" <PSpicer at bournemouth.ac.uk> wrote:
> Hi,
> 
> I am trying to render a box as sprites; however I cannot get it to
> see
> any custom attributes I am setting up.
> 
> I have set at object level the procedural shader parameter to point to
> a
> Mantra: Sprite Procedural Shader located in a SHOPNetwork. At SOP
> Level
> there is a Box SOP. When I render the scene I see the sprites as
> expected.
> 
> When I append to the box sop an Attribute Create SOP, and create a
> custom spritescale attribute, the sprites are still the same size as
> earlier when I render. I have tried specifying in the Mantra: Sprite
> Procedural an attribute listing of spritescale; however this makes no
> difference.
> 
> Does anyone know what I am missing?
> 
> Kind regards,
> 
> Phil.
> 
> 
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