[Sidefx-houdini-list] sprites

Alvin Yap jtalbain at singnet.com.sg
Mon Feb 25 12:11:23 EST 2008

Just to check, the "size" attribute in the AttributeCreate SOP is set to 
3, Point Class, Float Type? I just tried exactly as you mentioned below, 
and I was able to get the sprites to react to the "spritescale" 
attribute as expected.


Phil Spicer wrote:
> Hi,
> I am trying to render a box as sprites; however I cannot get it to see
> any custom attributes I am setting up.
> I have set at object level the procedural shader parameter to point to a
> Mantra: Sprite Procedural Shader located in a SHOPNetwork. At SOP Level
> there is a Box SOP. When I render the scene I see the sprites as
> expected.
> When I append to the box sop an Attribute Create SOP, and create a
> custom spritescale attribute, the sprites are still the same size as
> earlier when I render. I have tried specifying in the Mantra: Sprite
> Procedural an attribute listing of spritescale; however this makes no
> difference.
> Does anyone know what I am missing?
> Kind regards,
> Phil.
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