[Sidefx-houdini-list] sprites

Jerry Corda-Stanley jerry at intelligentcreatures.com
Mon Feb 25 11:13:17 EST 2008


Hi Phil

I ran into a similar problem. 
I used attributecreate SOPs to define all my sprite attributes. If I remember 
rightly, it seems there a definite order you must define them in otherwise
things just get busted. If you maintain that it should be ok.

Cheers

Jerry


----- "Phil Spicer" <PSpicer at bournemouth.ac.uk> wrote:
> Hi,
> 
> I am trying to render a box as sprites; however I cannot get it to
> see
> any custom attributes I am setting up.
> 
> I have set at object level the procedural shader parameter to point to
> a
> Mantra: Sprite Procedural Shader located in a SHOPNetwork. At SOP
> Level
> there is a Box SOP. When I render the scene I see the sprites as
> expected.
> 
> When I append to the box sop an Attribute Create SOP, and create a
> custom spritescale attribute, the sprites are still the same size as
> earlier when I render. I have tried specifying in the Mantra: Sprite
> Procedural an attribute listing of spritescale; however this makes no
> difference.
> 
> Does anyone know what I am missing?
> 
> Kind regards,
> 
> Phil.
> 
> 
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list




More information about the Sidefx-houdini-list mailing list