[Sidefx-houdini-list] Houdini timeline

caleb at howlor.com caleb at howlor.com
Thu Feb 21 13:49:45 EST 2008


The time will come when I'll write my "Valley of the Dolls".

I'll change the names, but some of you'll know who I'm talking about.  ;-)

-caleb



Original Message:
-----------------
From: Olex P hoknamahn at gmail.com
Date: Thu, 21 Feb 2008 14:12:56 +0000
To: sidefx-houdini-list at sidefx.com, caleb at howlor.com
Subject: Re: [Sidefx-houdini-list] Houdini timeline


Interesting memories guys. This could be assembled into a book :)

On Wed, Feb 20, 2008 at 10:30 PM, caleb at howlor.com <caleb at howlor.com> wrote:

> Yeah.  That's right.  That's when I was at SESI.  I was the guy not
> supporting Crystal.
>
> That's about the time I saw my first metaball on an SGI Personal Iris
> 4d20.
>
>
> fun.
>
> Original Message:
> -----------------
> From: Craig Zerouni craig at zerouni.com
> Date: Wed, 20 Feb 2008 13:29:48 -0800
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Houdini timeline
>
>
> Very late to this, but yes, I was using crystal2 well into the mantra
> era - it just wasn't supported.
>
> CZ
>
> Ivan DeWolf wrote:
> > I know this comes straight from the source, but...
> > I'm pretty sure I bought MOJO in mid-1992....
> > and I used crystal2 to render stuff as late as '93... maybe it was
> unsupported
> > but still shipping with Prisms?
> >
> >
> > Quoting Kim Davidson <kim at sidefx.com>:
> >
> >
> >> Something like this:
> >>
> >> Brief Houdini Release History
> >> 9.0  Sep     2007    Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
> >> 8.1  Jul     2006    Autorig
> >> 8.0  Aug     2005    DOPs solvers: rbd,cloth,wire
> >> 7.0  Sep     2004    rigging, takes, bundles, channel groups, pt
> clouds,
> >> 6.1  Dec     2003    pelt sop, inflate (muscle) sop, halo advancements
> >> 6.0  May     2003    digital assets
> >> 5.2  Nov     2002    compositor (Halo) and character (Escape)
> >> 5.1  Aug     2002    VOPS, Apprentice introduced
> >> 5.0  Jan     2002    interactive animatable operator handles,
> >>                      modelling workflow, new compositor,
> >>                      mental ray support,
> >>                      new character and polygon tools
> >> 4.1  Jan     2001    stability
> >> 4.0  Dec     1999    UIoverhaul/RBD/VEX/polystitch/Linux
> support/vmantra
> >> 3.0  Apr     1999    hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
> >> 2.5.3        Jun     1998    CHOPS/POPS/surfsect
> >> 2.5  Mar     1998    NT
> >> 2.0.4        Jan     1998
> >> 2.0  Oct     1997    pasting/GLtransparency/mantramicro
> >> 1.2  Jun     1997
> >> 1.1  Mar     1997    HDK
> >> 1.0  Dec     1996
> >>
> >> Brief PRISMS Release History
> >> 7.0          1998    PRISMS final ship
> >> 6.4          1997    SGI O2 compatibility
> >> 6.3          1997    RenderMan interface
> >> 6.1          1996    optimizations (Houdini 1.0 at SIGGRAPH)
> >> 6.0  Jun     1995    sage
> >> 5.5  Jan     1995    l-systems
> >> 5.4  Jun     1994    moca, tima
> >> 5.3  Dec     1993    mojo, ice, metaballs
> >> 5.2          1992    fpaint added (new C++ UI libs)
> >> 5.1          1991    full-width graph
> >> 5.0          1991    crystal2 renderer eliminated
> >> 4.5          1991    particles
> >> 3.0          1990    mantra raytrace renderer added
> >> 2.0          1989    patch support, deformation sops
> >> 1.5          1988    initial sops, light editor
> >> 1.0          1987    new motion editor and modeler combined to form
> >> action
> >>
> >> * partial list only of changes and enhancements
> >> * E&OE
> >> _____
> >> Kim
> >> www.sidefx.com
> >> ___________________________________________________________
> >>
> >>
> >> -----Original Message-----
> >> From: sidefx-houdini-list-bounces at sidefx.com
> >> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Lucio
> Flores
> >> Sent: February-07-08 1:03 AM
> >> To: sidefx-houdini-list at sidefx.com
> >> Subject: [Sidefx-houdini-list] Houdini timeline
> >>
> >>
> >> You know what would be interesting? Don't know if this already exists
> on
> the
> >> sidefx site somewhere, but it would be great to see a timeline of the
> major
> >> houdini releases, and the major features they introduced. Maybe a
> screen
> >> shot of the splash pages. I can *barely* remember houdini 1.0, then for
> many
> >> versions, the different panes were static, then they introduced
> zoomable
> >> tiles, then editable panes, chops, vex, vops, cops, dops... and a BUNCH
> of
> >> things in between that I've obviously forgotten.
> >>
> >> When was Houdini 1.0 released?? Are we coming up on 10 years yet?
> >>
> >>
> >>
> >>
> >>
> >>
> >> ---------------------------------
> >> Looking for last minute shopping deals?  Find them fast with Yahoo!
> Search.
> >> _______________________________________________
> >> Sidefx-houdini-list mailing list
> >> Sidefx-houdini-list at sidefx.com
> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> >> _______________________________________________
> >> Sidefx-houdini-list mailing list
> >> Sidefx-houdini-list at sidefx.com
> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> >>
> >
> >
> > -Ivan
> >
> > ---------------------------------------------------------
> > "Perfection is achieved when nothing else can be removed"
> > -Yvon Chouinard
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
> >
> >
> _______________________________________________
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