[Sidefx-houdini-list] Houdini timeline

caleb at howlor.com caleb at howlor.com
Wed Feb 20 17:30:43 EST 2008


Yeah.  That's right.  That's when I was at SESI.  I was the guy not
supporting Crystal.

That's about the time I saw my first metaball on an SGI Personal Iris 4d20.


fun.

Original Message:
-----------------
From: Craig Zerouni craig at zerouni.com
Date: Wed, 20 Feb 2008 13:29:48 -0800
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Houdini timeline


Very late to this, but yes, I was using crystal2 well into the mantra 
era - it just wasn't supported.

CZ

Ivan DeWolf wrote:
> I know this comes straight from the source, but...
> I'm pretty sure I bought MOJO in mid-1992....
> and I used crystal2 to render stuff as late as '93... maybe it was
unsupported
> but still shipping with Prisms?
>
>
> Quoting Kim Davidson <kim at sidefx.com>:
>
>   
>> Something like this:
>>
>> Brief Houdini Release History			
>> 9.0	Sep	2007	Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
>> 8.1	Jul	2006	Autorig
>> 8.0	Aug	2005	DOPs solvers: rbd,cloth,wire
>> 7.0	Sep	2004	rigging, takes, bundles, channel groups, pt clouds,
>> 6.1	Dec	2003	pelt sop, inflate (muscle) sop, halo advancements
>> 6.0	May	2003	digital assets
>> 5.2	Nov	2002	compositor (Halo) and character (Escape)
>> 5.1	Aug	2002	VOPS, Apprentice introduced
>> 5.0	Jan	2002	interactive animatable operator handles,
>> 			modelling workflow, new compositor,
>> 			mental ray support,
>> 			new character and polygon tools
>> 4.1	Jan	2001	stability
>> 4.0	Dec	1999	UIoverhaul/RBD/VEX/polystitch/Linux support/vmantra
>> 3.0	Apr	1999	hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
>> 2.5.3	Jun	1998	CHOPS/POPS/surfsect
>> 2.5	Mar	1998	NT
>> 2.0.4	Jan	1998	
>> 2.0	Oct	1997	pasting/GLtransparency/mantramicro
>> 1.2	Jun	1997	
>> 1.1	Mar	1997	HDK
>> 1.0	Dec	1996	
>> 			
>> Brief PRISMS Release History			
>> 7.0		1998	PRISMS final ship
>> 6.4		1997	SGI O2 compatibility
>> 6.3		1997	RenderMan interface
>> 6.1		1996	optimizations (Houdini 1.0 at SIGGRAPH)
>> 6.0	Jun	1995	sage
>> 5.5	Jan	1995	l-systems
>> 5.4	Jun	1994	moca, tima
>> 5.3	Dec	1993	mojo, ice, metaballs
>> 5.2		1992	fpaint added (new C++ UI libs)
>> 5.1		1991	full-width graph
>> 5.0		1991	crystal2 renderer eliminated
>> 4.5		1991	particles
>> 3.0		1990	mantra raytrace renderer added
>> 2.0		1989	patch support, deformation sops
>> 1.5		1988	initial sops, light editor
>> 1.0		1987	new motion editor and modeler combined to form
>> action
>>
>> * partial list only of changes and enhancements
>> * E&OE
>> _____
>> Kim 
>> www.sidefx.com
>> ___________________________________________________________
>>
>>
>> -----Original Message-----
>> From: sidefx-houdini-list-bounces at sidefx.com
>> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Lucio Flores
>> Sent: February-07-08 1:03 AM
>> To: sidefx-houdini-list at sidefx.com
>> Subject: [Sidefx-houdini-list] Houdini timeline
>>
>>
>> You know what would be interesting? Don't know if this already exists on
the
>> sidefx site somewhere, but it would be great to see a timeline of the
major
>> houdini releases, and the major features they introduced. Maybe a screen
>> shot of the splash pages. I can *barely* remember houdini 1.0, then for
many
>> versions, the different panes were static, then they introduced zoomable
>> tiles, then editable panes, chops, vex, vops, cops, dops... and a BUNCH
of
>> things in between that I've obviously forgotten. 
>>
>> When was Houdini 1.0 released?? Are we coming up on 10 years yet?
>>
>>
>>
>>
>>
>>        
>> ---------------------------------
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>>
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>>
>>     
>
>
> -Ivan
>
> ---------------------------------------------------------
> "Perfection is achieved when nothing else can be removed"
> -Yvon Chouinard
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>
>
>   
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