[Sidefx-houdini-list] z-depth maps from lights

Larry Giunta larry at gcreativestudios.com
Wed Feb 13 17:48:27 EST 2008

Thanks John,

Actually I have done that a number of times myself, but today I did  
have an H9 light.

I probably should have clarified that I am trying to render a  
sequence of
Z-depth images to disk for use in a Fog shader ( not shadows). I'm just
trying to generate some quick light beams for a motion test right now.

So I was looking for an equivalent to the old option in the H8 output  
where you could check on the "Z depth image" option on the standard tab
of the output driver ........ then render out a bunch of z-depth  
images using
a light as the camera.

Is that still an option somewhere on the H9 output driver ....... or  
I need to add a parameter ( as with displacement bound for objects)??


On Feb 13, 2008, at 4:45 PM, John Coldrick wrote:

> On Wednesday 13 February 2008 16:41, Larry Giunta wrote:
>> I'm trying to render z-depth maps from a light in H9
> ...
>> How can I access this option in H9. Is it a parameter I need to add??
>> ( this is strangely reminiscent of the first day I tried to render
>> with motion blur in H9)
> 	I have a feeling you're not using a real H9 light.  Start a fresh  
> session,
> throw down a 'light'(which comes up 'hlight1').  You'll find the  
> shadowmap
> stuff in Shadows, then look down, Depth Map Options, Auto generate...
> 	I've been caught more than once, loading up an old job, where I'll  
> actually
> not have an H9.1 light but an imported H8 light - and it's missing  
> most of
> it's params.
> 	Cheers,
> 	J.C.
> -- 
> John Coldrick                  www.axyzfx.com        Axyz Animation
> 416-504-0425                                         477 Richmond St W
>                                                      Toronto, ON  
> Canada
> jc at axyzfx.com                                        M5V 3E7
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> -
> So, what's with this guy Gideon, anyway?  And why can't he ever
> remember his Bible?
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