[Sidefx-houdini-list] channel name as parameter in an i3d shader

Luc Froehlicher lulu at alamaison.fr
Tue Feb 12 06:20:59 EST 2008

hello everyone.

I'm writing i3dshaders and I'd like to have the created i3d channel name
as a parameter of the shader.
is this possible ?


(so far I use to declare the name in the shader code directly.
export vector mychannel = { 0, 0, 0 };)

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