[Sidefx-houdini-list] Houdini timeline

Ivan DeWolf ivan at martian-labs.com
Thu Feb 7 14:41:13 EST 2008


I know this comes straight from the source, but...
I'm pretty sure I bought MOJO in mid-1992....
and I used crystal2 to render stuff as late as '93... maybe it was unsupported
but still shipping with Prisms?


Quoting Kim Davidson <kim at sidefx.com>:

> Something like this:
> 
> Brief Houdini Release History			
> 9.0	Sep	2007	Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
> 8.1	Jul	2006	Autorig
> 8.0	Aug	2005	DOPs solvers: rbd,cloth,wire
> 7.0	Sep	2004	rigging, takes, bundles, channel groups, pt clouds,
> 6.1	Dec	2003	pelt sop, inflate (muscle) sop, halo advancements
> 6.0	May	2003	digital assets
> 5.2	Nov	2002	compositor (Halo) and character (Escape)
> 5.1	Aug	2002	VOPS, Apprentice introduced
> 5.0	Jan	2002	interactive animatable operator handles,
> 			modelling workflow, new compositor,
> 			mental ray support,
> 			new character and polygon tools
> 4.1	Jan	2001	stability
> 4.0	Dec	1999	UIoverhaul/RBD/VEX/polystitch/Linux support/vmantra
> 3.0	Apr	1999	hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
> 2.5.3	Jun	1998	CHOPS/POPS/surfsect
> 2.5	Mar	1998	NT
> 2.0.4	Jan	1998	
> 2.0	Oct	1997	pasting/GLtransparency/mantramicro
> 1.2	Jun	1997	
> 1.1	Mar	1997	HDK
> 1.0	Dec	1996	
> 			
> Brief PRISMS Release History			
> 7.0		1998	PRISMS final ship
> 6.4		1997	SGI O2 compatibility
> 6.3		1997	RenderMan interface
> 6.1		1996	optimizations (Houdini 1.0 at SIGGRAPH)
> 6.0	Jun	1995	sage
> 5.5	Jan	1995	l-systems
> 5.4	Jun	1994	moca, tima
> 5.3	Dec	1993	mojo, ice, metaballs
> 5.2		1992	fpaint added (new C++ UI libs)
> 5.1		1991	full-width graph
> 5.0		1991	crystal2 renderer eliminated
> 4.5		1991	particles
> 3.0		1990	mantra raytrace renderer added
> 2.0		1989	patch support, deformation sops
> 1.5		1988	initial sops, light editor
> 1.0		1987	new motion editor and modeler combined to form
> action
> 
> * partial list only of changes and enhancements
> * E&OE
> _____
> Kim 
> www.sidefx.com
> ___________________________________________________________
> 
> 
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Lucio Flores
> Sent: February-07-08 1:03 AM
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Houdini timeline
> 
> 
> You know what would be interesting? Don't know if this already exists on the
> sidefx site somewhere, but it would be great to see a timeline of the major
> houdini releases, and the major features they introduced. Maybe a screen
> shot of the splash pages. I can *barely* remember houdini 1.0, then for many
> versions, the different panes were static, then they introduced zoomable
> tiles, then editable panes, chops, vex, vops, cops, dops... and a BUNCH of
> things in between that I've obviously forgotten. 
> 
> When was Houdini 1.0 released?? Are we coming up on 10 years yet?
> 
> 
> 
> 
> 
>        
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-Ivan

---------------------------------------------------------
"Perfection is achieved when nothing else can be removed"
-Yvon Chouinard



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