[Sidefx-houdini-list] Houdini timeline

Kim Davidson kim at sidefx.com
Thu Feb 7 14:36:12 EST 2008


Something like this:

Brief Houdini Release History			
9.0	Sep	2007	Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
8.1	Jul	2006	Autorig
8.0	Aug	2005	DOPs solvers: rbd,cloth,wire
7.0	Sep	2004	rigging, takes, bundles, channel groups, pt clouds,
6.1	Dec	2003	pelt sop, inflate (muscle) sop, halo advancements
6.0	May	2003	digital assets
5.2	Nov	2002	compositor (Halo) and character (Escape)
5.1	Aug	2002	VOPS, Apprentice introduced
5.0	Jan	2002	interactive animatable operator handles,
			modelling workflow, new compositor,
			mental ray support,
			new character and polygon tools
4.1	Jan	2001	stability
4.0	Dec	1999	UIoverhaul/RBD/VEX/polystitch/Linux support/vmantra
3.0	Apr	1999	hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
2.5.3	Jun	1998	CHOPS/POPS/surfsect
2.5	Mar	1998	NT
2.0.4	Jan	1998	
2.0	Oct	1997	pasting/GLtransparency/mantramicro
1.2	Jun	1997	
1.1	Mar	1997	HDK
1.0	Dec	1996	
			
Brief PRISMS Release History			
7.0		1998	PRISMS final ship
6.4		1997	SGI O2 compatibility
6.3		1997	RenderMan interface
6.1		1996	optimizations (Houdini 1.0 at SIGGRAPH)
6.0	Jun	1995	sage
5.5	Jan	1995	l-systems
5.4	Jun	1994	moca, tima
5.3	Dec	1993	mojo, ice, metaballs
5.2		1992	fpaint added (new C++ UI libs)
5.1		1991	full-width graph
5.0		1991	crystal2 renderer eliminated
4.5		1991	particles
3.0		1990	mantra raytrace renderer added
2.0		1989	patch support, deformation sops
1.5		1988	initial sops, light editor
1.0		1987	new motion editor and modeler combined to form
action

* partial list only of changes and enhancements
* E&OE
_____
Kim 
www.sidefx.com
___________________________________________________________


-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Lucio Flores
Sent: February-07-08 1:03 AM
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] Houdini timeline


You know what would be interesting? Don't know if this already exists on the
sidefx site somewhere, but it would be great to see a timeline of the major
houdini releases, and the major features they introduced. Maybe a screen
shot of the splash pages. I can *barely* remember houdini 1.0, then for many
versions, the different panes were static, then they introduced zoomable
tiles, then editable panes, chops, vex, vops, cops, dops... and a BUNCH of
things in between that I've obviously forgotten. 

When was Houdini 1.0 released?? Are we coming up on 10 years yet?





       
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