[Sidefx-houdini-list] displacement maps

Jed Schwartz jed at jedschwartz.com
Tue Feb 5 15:41:34 EST 2008


No, where to you add displacement bounds?

I did find that upping the dicing ray shade quality  to 28 fixes the  
problem, a bit costly in time, but it looks much better.




On Feb 5, 2008, at 1:18 PM, Stephen Tucker wrote:

> Do you have displacement bounds added into your material?
>
> Jed Schwartz wrote:
>> I'm working on an ongoing project that includes a bunch of
>> displacement maps and shaders developed in H8*-
>>
>> I'm having a hard time in H9.1.* getting VEX displacement maps to
>> behave or look anything like they used to in H8-- I must be missing
>> something really simple here-- anyone have any thoughts?
>>
>> Thanks!
>>
>> Jed-
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>
>
> -- 
> Stephen Tucker
> Product Specialist
> Side Effects Software Inc.
> (416) 504 9876 x:331
> stucker at sidefx.com
>
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