[Sidefx-houdini-list] displacement maps
jed at jedschwartz.com
Tue Feb 5 15:41:34 EST 2008
No, where to you add displacement bounds?
I did find that upping the dicing ray shade quality to 28 fixes the
problem, a bit costly in time, but it looks much better.
On Feb 5, 2008, at 1:18 PM, Stephen Tucker wrote:
> Do you have displacement bounds added into your material?
> Jed Schwartz wrote:
>> I'm working on an ongoing project that includes a bunch of
>> displacement maps and shaders developed in H8*-
>> I'm having a hard time in H9.1.* getting VEX displacement maps to
>> behave or look anything like they used to in H8-- I must be missing
>> something really simple here-- anyone have any thoughts?
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>> Sidefx-houdini-list at sidefx.com
> Stephen Tucker
> Product Specialist
> Side Effects Software Inc.
> (416) 504 9876 x:331
> stucker at sidefx.com
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