[Sidefx-houdini-list] displacement maps

Jed Schwartz jed at jedschwartz.com
Mon Feb 4 22:33:19 EST 2008

I'm working on an ongoing project that includes a bunch of  
displacement maps and shaders developed in H8*-

I'm having a hard time in H9.1.* getting VEX displacement maps to  
behave or look anything like they used to in H8-- I must be missing  
something really simple here-- anyone have any thoughts?



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