[Sidefx-houdini-list] Mantra ROP Preset

robert east east.robert at gmail.com
Wed Dec 17 14:40:09 EST 2008


Hi Andrew ,
                 It certainly sounds like it could fit the bill , I will try
and get it working today.

On Thu, Dec 18, 2008 at 3:26 AM, Andrew D Lyons <tstexture at gmail.com> wrote:

> It's more a general comment based on experience sharing hda's across
> multiple shots. Often if you've set your hda up in a flexible way, all
> you need to complete different shots is a different parm set.
> Galleries provide that. The loading is still not well defined by
> anything off the shelf yet, so that's something you need to roll
> yourself.
>
> Cheers
>
>
> 2008/12/17 Robert D.M. Smith <robert.dm.smith at gmail.com>:
> > On Tue, Dec 16, 2008 at 3:08 PM, Andrew D Lyons <tstexture at gmail.com>
> wrote:
> >
> >>
> >> Galleries are a key piece in the modular Houdini actor:
> >
> >
> > *Are you referring to a specific asset or just a general comment? I would
> > like to see an actual example to understand this better as this has
> piqued
> > my interest.*
> >
> >
> >
> >>       Asset
> >>     /          \
> >>  otl (rig)    gallery (parms)
> >>
> >> If your asset (fx_rig, character etc) points to gallery and otl files,
> then
> >> you can have different parm sets for the same otl file. Then, using your
> >> load system, and actors as an entry point, have the various path
> mechanisms
> >> load the correct parms for the various otls.
> >
> >
> > *Cheers,
> >    Rob*
> > _______________________________________________
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> >
>
>
>
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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>



-- 
Robert East

www.tenmenmarching.com
Sydney Australia + London UK
+61 (0) 0424648857

"Houdini is a pipeline in a box. Maya is a box that you have to build a
pipeline for"



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