[Sidefx-houdini-list] Mantra ROP Preset

Andrew D Lyons tstexture at gmail.com
Wed Dec 17 11:26:11 EST 2008

It's more a general comment based on experience sharing hda's across
multiple shots. Often if you've set your hda up in a flexible way, all
you need to complete different shots is a different parm set.
Galleries provide that. The loading is still not well defined by
anything off the shelf yet, so that's something you need to roll


2008/12/17 Robert D.M. Smith <robert.dm.smith at gmail.com>:
> On Tue, Dec 16, 2008 at 3:08 PM, Andrew D Lyons <tstexture at gmail.com> wrote:
>> Galleries are a key piece in the modular Houdini actor:
> *Are you referring to a specific asset or just a general comment? I would
> like to see an actual example to understand this better as this has piqued
> my interest.*
>>       Asset
>>     /          \
>>  otl (rig)    gallery (parms)
>> If your asset (fx_rig, character etc) points to gallery and otl files, then
>> you can have different parm sets for the same otl file. Then, using your
>> load system, and actors as an entry point, have the various path mechanisms
>> load the correct parms for the various otls.
> *Cheers,
>    Rob*
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Andrew D Lyons | Digital Artist | http://www.tstex.com

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