[Sidefx-houdini-list] Geometry ROP and multiprocessing?

craigleehoffman at aol.com craigleehoffman at aol.com
Tue Dec 16 16:22:17 EST 2008


I am currently writing out some .bgeo's using a Geometry ROP that is taking a loooong time to process and it seems to be using only 1 CPU of the 8 I have available on my desktop monster.

Is there any easy way I can utilize multiple cores to write out from a Geometry ROP like Mantra can do when rendering?..



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