[Sidefx-houdini-list] Trim the end in chop when point is not there anymore
keyframe at rogers.com
Mon Dec 15 17:45:53 EST 2008
This is a good habit to get into regardless for deformation blur purposes.
----- Original Message ----
From: Andrew D Lyons <tstexture at gmail.com>
Best workaround - Birth all at start and don't have them die - so you
get constant point count over frame range (be sure to store actual
desired birth and death frames on the points.). Filter in CHOPs, and
afterwards animate visibility using stored birth + death so they
appear to birth and die at correct frame.
2008/12/15 Francois Duchesneau <sidefx at trinix.ca>:
> How can I set the end of the sampling per point instead of a constant
> value for all of them? The main reason is because it gives me a bad
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