[Sidefx-houdini-list] Trim the end in chop when point is not there anymore
Andrew D Lyons
tstexture at gmail.com
Mon Dec 15 17:33:35 EST 2008
Each CHOP stream works with a global length - so changing topology
geometry won't come in properly.
Best workaround - Birth all at start and don't have them die - so you
get constant point count over frame range (be sure to store actual
desired birth and death frames on the points.). Filter in CHOPs, and
afterwards animate visibility using stored birth + death so they
appear to birth and die at correct frame.
2008/12/15 Francois Duchesneau <sidefx at trinix.ca>:
> I'm sure it's an easy one for some of you but I cannot find out how to do
> that :(
> I bring a series of points into chop with the Geometry Chop based on ID
> since the point are killed before the end.
> How can I set the end of the sampling per point instead of a constant
> value for all of them? The main reason is because it gives me a bad
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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