[Sidefx-houdini-list] Material prefixes on parameter names question

Víctor M. Muriel riotnews at gmail.com
Mon Dec 15 07:44:56 EST 2008


That, I think, is to avoid parameters name collisions.

The name in the panel is only a label, the real parameter name
needs to be more complete.


--
Víctor M. Muriel
http://vito.lucuslegion.com


On Mon, Dec 15, 2008 at 12:08 PM, Phil Spicer <PSpicer at bournemouth.ac.uk>wrote:

> Hi,
>
> Why do material parameter names have a material prefix assigned to them?
>
> For example, if I wanted to modify a hair material Tip Color parameter on a
> per hair basis, I have to create a attribute called tipColor (the internal
> shader parameter name) using and Attribute Create SOP; yet when I hold the
> mouse over the hair material parameter listing, the internal name is
> returned as hair_tipColor, which doesn't work as a parameter override name.
>
> Isn't this incongruous to how the rest of Houdini works, and an additional
> layer of complexity for new users?
>
>
> Kind regards,
>
> Phil.
>
>
>
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-- 
-------------------------------------
Víctor M. Muriel
http://vito.lucuslegion.com


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