[Sidefx-houdini-list] Deleting a particles system while keeping the points
antoine at floqfx.com
Sat Dec 13 17:50:05 EST 2008
You can't have vertices without a primitive. A vertex is a
primitive's pointer to a point. Likewise you can't have a primitive
without some vertices and some points. But you can have points
without primitives (and hence without any vertices).
On Dec 12, 2008, at 1:38 PM, Francois Duchesneau wrote:
> Are you refering to the "Delete geometry but keep the points"?
> If yes, the problem with that is it gets rid of the vertices. If I
> want to
> keep the vertices I go to the Polygon tab and then the Group tab. This
> connects every points with a line and therefore gives me the vertives.
> However I don't want those lines, just the points and vertices like we
> have in a particle primitive.
>> Add sop - delete primitves - keep points
>> 2008/12/12 Francois Duchesneau <sidefx at trinix.ca>:
>>> Is there a way to get rid of the particle system while keeping the
>>> AND vertex?
>>> I think I've found a bug and I need a workaround.
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
Floq FX Inc.
10659 Cranks Rd.
Culver City, CA 90230
More information about the Sidefx-houdini-list