[Sidefx-houdini-list] Deleting a particles system while keeping the points

Antoine Durr antoine at floqfx.com
Sat Dec 13 17:50:05 EST 2008


You can't have vertices without a primitive.  A vertex is a  
primitive's pointer to a point.  Likewise you can't have a primitive  
without some vertices and some points.  But you can have points  
without primitives (and hence without any vertices).

-- Antoine

On Dec 12, 2008, at 1:38 PM, Francois Duchesneau wrote:

> Are you refering to the "Delete geometry but keep the points"?
>
> If yes, the problem with that is it gets rid of the vertices. If I  
> want to
> keep the vertices I go to the Polygon tab and then the Group tab. This
> connects every points with a line and therefore gives me the vertives.
> However I don't want those lines, just the points and vertices like we
> have in a particle primitive.
>
> François
>
>> Add sop - delete primitves - keep points
>>
>> Cheers
>>
>> 2008/12/12 Francois Duchesneau <sidefx at trinix.ca>:
>>> Hi,
>>>
>>> Is there a way to get rid of the particle system while keeping the
>>> points
>>> AND vertex?
>>>
>>> I think I've found a bug and I need a workaround.
>>>
>>> Thanks
>>>
>>> François
>>>
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>>
>>
>>
>> --
>> =======================================
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> =======================================
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>
>
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-- Antoine

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