[Sidefx-houdini-list] OT - Autechre - Gantz Graf
sidefx at trinix.ca
Sat Dec 13 09:57:00 EST 2008
It seems to have a lot of the time a shader that creates the lines from
a more basic shape by putting the transparency on or off along the u of
the surface with a noise pattern clamp. I think this creates a lot of
complexity to the whole.
Simon Kapeniak wrote:
> Great stuff. Indeed, speculars look just like mantra's one.
> Looks like a long day with a few sops driven by midi from chops.
> 2008/12/13 Andrew D Lyons <tstexture at gmail.com>
>> Someone suggested this was done in Houdini:
>> Does anyone have any information about how this was created?
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
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