[Sidefx-houdini-list] Deleting a particles system while keeping the points

Francois Duchesneau sidefx at trinix.ca
Fri Dec 12 15:49:38 EST 2008


The problem with that is it's creating the same number of primitive too.

>From 60000 point, 1 prim, 60000 vx, I end up having 60000 pts, 60000
prims, 60000vx

François

> have you tried the convert sop? :)
>
> G
>
>
> ----- Original Message ----
> From: Francois Duchesneau <sidefx at trinix.ca>
> To: sidefx-houdini-list at sidefx.com
> Sent: Friday, December 12, 2008 3:42:48 PM
> Subject: Re: [Sidefx-houdini-list] Deleting a particles system while
> keeping the points
>
> When you middle-click on a node after a particle system it has a primitive
> attribute of type particle system. The difference also is that it shows
> you points in the display even if you don't click the display point
> option.
>
> I've got the following problem:
>
> #####################################
> I've got a particle system with 60000 particles in it. I create a vertex
> float attribute and it takes around 30 seconds.
>
> If I create a polygon sphere with about the same number of vertices, it
> creates the vertex attribute in milliseconds.
> #####################################
>
> So I want to convert my particle system to only point to test it.
>
> François
>
>
>> isn't a particle system just points with fancy attributes?
>> delete the attributes...or am I misunderstanding you?
>>
>> Francois Duchesneau wrote:
>>> Hi,
>>>
>>> Is there a way to get rid of the particle system while keeping the
>>> points
>>> AND vertex?
>>>
>>> I think I've found a bug and I need a workaround.
>>>
>>> Thanks
>>>
>>> François
>>>
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>>>
>>
>> --
>> .......................................................................
>> Michael Goldfarb                            email: goldfarb at corefa.com
>> c.o.r.e. digital pictures                        http://www.coredp.com
>> .......................................................................
>> "Unless you're an astronaut, secret agent, vampire hunter,
>> or all three, you're probably a sellout; screw you."
>> - Maddox 2003
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>
>
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