[Sidefx-houdini-list] copy a changed otl

Andrew D Lyons tstexture at gmail.com
Wed Dec 10 18:26:25 EST 2008


I guess it's only a copy technically. A branch would be cool though -
but Houdini needs to ship with a proper HDA versioning system first...


2008/12/10 Michael K. O'Brien <mobrien at pixar.com>:
> Hola~
>
> I'm a bit naive here on what you mean by branch. Is that a copy, or is there
> some way to brach in the source-code meaning of branch?
>
> And yes, if we knew this was going to need to be in a bunch of shots, we would
> have made a copy first.
>
> MO
>
>>-- On Wed, Dec 10, 2008 at 01:53:12PM -0800, Andrew D Lyons wrote:
>> Yep - like the others said.
>>
>> It's best to branch first if you are about to crack an otl open and
>> start making changes. As long as it is unlocked and saved in the
>> hipfile - you are good - but if you somehow revert to definition - all
>> yur work is gone from that otl. Pray that you have an unlocked version
>> in a hipfile somewhere.
>>
>> If you have not branched prior to editing, and you want to
>> retrospectively branch the modified hda while it is unlocked, you can
>> do that from the top field of the Type Properties UI.
>>
>> Cheers
>>
>>
>> 2008/12/10 Gene Dreitser <keyframe at rogers.com>:
>> > Another approach is to have a directory oriented order of preference.
>> >
>> > Using HOUDINI_OTL_PATH set the order of overrides as you see fit.
>> >
>> > $HH;$Shopwide;$Show;$Sequence;$Shot
>> >
>> > When you want a shot specific override, simply copy if from it's starting location (say, in shopwide otls), to it's override location (say, shot specific).  modify, save, enjoy.
>> >
>> > G
>> >
>> >
>> >
>> >
>> > ----- Original Message ----
>> > From: Michael Goldfarb <goldfarb at coredp.com>
>> > To: sidefx-houdini-list at sidefx.com
>> > Sent: Wednesday, December 10, 2008 4:41:38 PM
>> > Subject: Re: [Sidefx-houdini-list] copy a changed otl
>> >
>> > versioning otl's makes this much easier...branching becomes easy and way
>> > less mind boggling...
>> >
>> > the simplest way I can think of at the moment is to
>> > 1- save out the modified instance of the otl as a new otl
>> > 2- in the shots you want to have this new version, use the manager to
>> > load and prefer the new otl.
>> >
>> > right now the unlocked otl isn't really an otl - it's just a fancy
>> > subnet that is defined /in the hip file/ with a GUI defined in the
>> > definition of the original otl on disc...
>> >
>> > HTH
>> >
>> > Michael K O'Brien wrote:
>> >> Hola~
>> >>
>> >> We have an otl that is specific to a character. A TD took that otl, made it
>> >> editable for one shot, and the changed the otl for another character. The
>> >> fact that we can do that at all is awesome.
>> >>
>> >> The director then decided to include the effect on the second character in a
>> >> bunch of other shots.
>> >>
>> >> In the OTL Manager, you can copy an otl. It looks like this copies and
>> >> renamed the definition of the original otl (which is reasonable, but not
>> >> what I want). We would like to copy the modified instance of the otl, not
>> >> the definition of the otl.
>> >>
>> >> Anyone have a clever way to do that?
>> >>
>> >> MO
>> >>
>> >> --
>> >> Michael K O'Brien
>> >> mobrien at pixar.com
>> >> Pixar
>> >>
>> >> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
>> >>          I did hit a guy. That's way more satisfying. You're supposed to
>> >>          yell, "Fore," but I was too busy mumbling, "There ain't no way
>> >>          that's going to hit him."
>> >>
>> >>
>> >> _______________________________________________
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>> >> Sidefx-houdini-list at sidefx.com
>> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >>
>> >>
>> >
>> > --
>> > .......................................................................
>> > Michael Goldfarb                            email: goldfarb at corefa.com
>> > c.o.r.e. digital pictures                        http://www.coredp.com
>> > .......................................................................
>> > "Unless you're an astronaut, secret agent, vampire hunter,
>> > or all three, you're probably a sellout; screw you."
>> > - Maddox 2003
>> > _______________________________________________
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>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> >
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>> >
>>
>>
>>
>> --
>> =======================================
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> =======================================
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>
> --
> Michael O'Brien                                                         Tools
> Pixar                                                       mobrien at pixar.com
>
> Censorship is the mother of metaphor.
>                            -Jorges Luis Borges
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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