[Sidefx-houdini-list] copy a changed otl

Michael Goldfarb goldfarb at coredp.com
Wed Dec 10 17:55:36 EST 2008


yeah we mean branch in the source-code meaning...
many places that use otls to any degree use some kind of versioning 
system (even if it's just manually appending a version #)
this makes doing just what you have done easy and reversible :)



Michael K. O'Brien wrote:
> Hola~
> 
> I'm a bit naive here on what you mean by branch. Is that a copy, or is there
> some way to brach in the source-code meaning of branch?
> 
> And yes, if we knew this was going to need to be in a bunch of shots, we would
> have made a copy first.
> 
> MO
> 
>> -- On Wed, Dec 10, 2008 at 01:53:12PM -0800, Andrew D Lyons wrote:
>> Yep - like the others said.
>>
>> It's best to branch first if you are about to crack an otl open and
>> start making changes. As long as it is unlocked and saved in the
>> hipfile - you are good - but if you somehow revert to definition - all
>> yur work is gone from that otl. Pray that you have an unlocked version
>> in a hipfile somewhere.
>>
>> If you have not branched prior to editing, and you want to
>> retrospectively branch the modified hda while it is unlocked, you can
>> do that from the top field of the Type Properties UI.
>>
>> Cheers
>>
>>
>> 2008/12/10 Gene Dreitser <keyframe at rogers.com>:
>>> Another approach is to have a directory oriented order of preference.
>>>
>>> Using HOUDINI_OTL_PATH set the order of overrides as you see fit.
>>>
>>> $HH;$Shopwide;$Show;$Sequence;$Shot
>>>
>>> When you want a shot specific override, simply copy if from it's starting location (say, in shopwide otls), to it's override location (say, shot specific).  modify, save, enjoy.
>>>
>>> G
>>>
>>>
>>>
>>>
>>> ----- Original Message ----
>>> From: Michael Goldfarb <goldfarb at coredp.com>
>>> To: sidefx-houdini-list at sidefx.com
>>> Sent: Wednesday, December 10, 2008 4:41:38 PM
>>> Subject: Re: [Sidefx-houdini-list] copy a changed otl
>>>
>>> versioning otl's makes this much easier...branching becomes easy and way
>>> less mind boggling...
>>>
>>> the simplest way I can think of at the moment is to
>>> 1- save out the modified instance of the otl as a new otl
>>> 2- in the shots you want to have this new version, use the manager to
>>> load and prefer the new otl.
>>>
>>> right now the unlocked otl isn't really an otl - it's just a fancy
>>> subnet that is defined /in the hip file/ with a GUI defined in the
>>> definition of the original otl on disc...
>>>
>>> HTH
>>>
>>> Michael K O'Brien wrote:
>>>> Hola~
>>>>
>>>> We have an otl that is specific to a character. A TD took that otl, made it
>>>> editable for one shot, and the changed the otl for another character. The
>>>> fact that we can do that at all is awesome.
>>>>
>>>> The director then decided to include the effect on the second character in a
>>>> bunch of other shots.
>>>>
>>>> In the OTL Manager, you can copy an otl. It looks like this copies and
>>>> renamed the definition of the original otl (which is reasonable, but not
>>>> what I want). We would like to copy the modified instance of the otl, not
>>>> the definition of the otl.
>>>>
>>>> Anyone have a clever way to do that?
>>>>
>>>> MO
>>>>
>>>> --
>>>> Michael K O'Brien
>>>> mobrien at pixar.com
>>>> Pixar
>>>>
>>>> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
>>>>          I did hit a guy. That's way more satisfying. You're supposed to
>>>>          yell, "Fore," but I was too busy mumbling, "There ain't no way
>>>>          that's going to hit him."
>>>>
>>>>
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>> --
>>> .......................................................................
>>> Michael Goldfarb                            email: goldfarb at corefa.com
>>> c.o.r.e. digital pictures                        http://www.coredp.com
>>> .......................................................................
>>> "Unless you're an astronaut, secret agent, vampire hunter,
>>> or all three, you're probably a sellout; screw you."
>>> - Maddox 2003
>>> _______________________________________________
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>>>
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>>>
>>
>>
>> -- 
>> =======================================
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> =======================================
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> 

-- 
.......................................................................
Michael Goldfarb                            email: goldfarb at corefa.com
c.o.r.e. digital pictures                        http://www.coredp.com
.......................................................................
"Unless you're an astronaut, secret agent, vampire hunter,
or all three, you're probably a sellout; screw you."
- Maddox 2003



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