[Sidefx-houdini-list] copy a changed otl

Michael K. O'Brien mobrien at pixar.com
Wed Dec 10 17:02:23 EST 2008


Hola~

I'm a bit naive here on what you mean by branch. Is that a copy, or is there
some way to brach in the source-code meaning of branch?

And yes, if we knew this was going to need to be in a bunch of shots, we would
have made a copy first.

MO

>-- On Wed, Dec 10, 2008 at 01:53:12PM -0800, Andrew D Lyons wrote:
> Yep - like the others said.
> 
> It's best to branch first if you are about to crack an otl open and
> start making changes. As long as it is unlocked and saved in the
> hipfile - you are good - but if you somehow revert to definition - all
> yur work is gone from that otl. Pray that you have an unlocked version
> in a hipfile somewhere.
> 
> If you have not branched prior to editing, and you want to
> retrospectively branch the modified hda while it is unlocked, you can
> do that from the top field of the Type Properties UI.
> 
> Cheers
> 
> 
> 2008/12/10 Gene Dreitser <keyframe at rogers.com>:
> > Another approach is to have a directory oriented order of preference.
> >
> > Using HOUDINI_OTL_PATH set the order of overrides as you see fit.
> >
> > $HH;$Shopwide;$Show;$Sequence;$Shot
> >
> > When you want a shot specific override, simply copy if from it's starting location (say, in shopwide otls), to it's override location (say, shot specific).  modify, save, enjoy.
> >
> > G
> >
> >
> >
> >
> > ----- Original Message ----
> > From: Michael Goldfarb <goldfarb at coredp.com>
> > To: sidefx-houdini-list at sidefx.com
> > Sent: Wednesday, December 10, 2008 4:41:38 PM
> > Subject: Re: [Sidefx-houdini-list] copy a changed otl
> >
> > versioning otl's makes this much easier...branching becomes easy and way
> > less mind boggling...
> >
> > the simplest way I can think of at the moment is to
> > 1- save out the modified instance of the otl as a new otl
> > 2- in the shots you want to have this new version, use the manager to
> > load and prefer the new otl.
> >
> > right now the unlocked otl isn't really an otl - it's just a fancy
> > subnet that is defined /in the hip file/ with a GUI defined in the
> > definition of the original otl on disc...
> >
> > HTH
> >
> > Michael K O'Brien wrote:
> >> Hola~
> >>
> >> We have an otl that is specific to a character. A TD took that otl, made it
> >> editable for one shot, and the changed the otl for another character. The
> >> fact that we can do that at all is awesome.
> >>
> >> The director then decided to include the effect on the second character in a
> >> bunch of other shots.
> >>
> >> In the OTL Manager, you can copy an otl. It looks like this copies and
> >> renamed the definition of the original otl (which is reasonable, but not
> >> what I want). We would like to copy the modified instance of the otl, not
> >> the definition of the otl.
> >>
> >> Anyone have a clever way to do that?
> >>
> >> MO
> >>
> >> --
> >> Michael K O'Brien
> >> mobrien at pixar.com
> >> Pixar
> >>
> >> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
> >>          I did hit a guy. That's way more satisfying. You're supposed to
> >>          yell, "Fore," but I was too busy mumbling, "There ain't no way
> >>          that's going to hit him."
> >>
> >>
> >> _______________________________________________
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> >> Sidefx-houdini-list at sidefx.com
> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> >>
> >
> > --
> > .......................................................................
> > Michael Goldfarb                            email: goldfarb at corefa.com
> > c.o.r.e. digital pictures                        http://www.coredp.com
> > .......................................................................
> > "Unless you're an astronaut, secret agent, vampire hunter,
> > or all three, you're probably a sellout; screw you."
> > - Maddox 2003
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> >
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> >
> 
> 
> 
> -- 
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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-- 
Michael O'Brien                                                         Tools
Pixar                                                       mobrien at pixar.com

Censorship is the mother of metaphor.
                            -Jorges Luis Borges



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