[Sidefx-houdini-list] copy a changed otl
rmagee at sidefx.com
Wed Dec 10 16:43:44 EST 2008
When you created the second otl the .otl file was renamed but
generally not the asset. You can have more than one "version" of an
asset loaded into a scene but coming from different .otl files. You
can then switch definitions using the operator type manager or with a
If you install the new one into your other scene (make sure you saved
it from the first scene before loading it) then you can again switch
definitions to apply the new asset definition to the character. You
can even switch back in the same session if you don't like what the
new asset is doing.
On 10-Dec-08, at 4:27 PM, Michael K O'Brien wrote:
> We have an otl that is specific to a character. A TD took that otl,
> made it
> editable for one shot, and the changed the otl for another
> character. The
> fact that we can do that at all is awesome.
> The director then decided to include the effect on the second
> character in a
> bunch of other shots.
> In the OTL Manager, you can copy an otl. It looks like this copies and
> renamed the definition of the original otl (which is reasonable, but
> what I want). We would like to copy the modified instance of the
> otl, not
> the definition of the otl.
> Anyone have a clever way to do that?
> Michael K O'Brien
> mobrien at pixar.com
> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-
> one, but
> I did hit a guy. That's way more satisfying. You're supposed
> yell, "Fore," but I was too busy mumbling, "There ain't no way
> that's going to hit him."
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