[Sidefx-houdini-list] Renderman DSO Motion Blur Problem

Jerry jerry at axyzfx.com
Wed Aug 20 10:10:59 EDT 2008


Hi Jaideep

Have you looked at the motion blocks to see if they are giving you 
different positional data
for your points?

If not then you'll need to make sure that Houdini is set up to sub-frame 
sample the geometry
by blending between frames.

Cheers

Jerry
> HI.........
>
>
>
>
>
> I am writing a Renderman DSO fo rendering points. But I am not getting motion blur.
>
>
> I am using RiPointsV function.
>
>
> I used RiMotionBengin and end to state multiple versions of particles
> at two different times. I thought RiPointsV might not be suppoted for
> motion block, so I tried using RiTranslate applied on a RiSphere, just
> to test it. Something like.
>
>
>
>
>
> RiMotionBegin( 2, 0., 1. );
>
>
> RiTranslate( 1., 2., 3. );
>
>
> RiTranslate( 2., 3., 4. );
>
>
> RiMotionEnd();
>
>
> RiSphere( 1., -1., 1., 360., RI_NULL );
>
>
>
>
>
> Allow Motion Blur, Geometry Blur is on in Houdini, but I am not getting any Motion Blur.
>
>
> Is there something wrong I am doing?? Do I have to define RiShutter somewhere??
>
>
>
>
>
> Waiting for ur reply........
>
> iamjaideep80 (Jaideep Khadilkar)
>
>
>
>
>       Be the first one to try the new Messenger 9 Beta! Go to http://in.messenger.yahoo.com/win/
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
>   





More information about the Sidefx-houdini-list mailing list