[Sidefx-houdini-list] pivot(center of mass) for active rbd object in dopnet

zhang xiao zhangxiao6776 at gmail.com
Fri Aug 15 16:41:40 EDT 2008


HI:
somehow I found out that if you translate your geometry in sop net, when you
try to set up the
rotation in dopnet(say keyframe it), it's still using the world origin, and
the motion node has a
pivot field, I tried to pust $tx $ty $tz to it (thought it's the current
position of the rbd object), but
seems it's still rotating around the world origin(0,0,0), it's impossible to
choregraph your rbd
animation, anybody has any idea about this?
thanks a lot

-- 
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Zhang Xiao
VFX artist
dreamworks animation SKG
glendale, ca 91201
usa
tel: 8182953965
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