[Sidefx-houdini-list] About shaders
jordibares at the-mill.com
Sun Sep 30 09:53:31 EDT 2007
Thanks so much Peter.
On 30/9/07 14:02, "Peter Bowmar" <pbowmar at gmail.com> wrote:
> Hi Jordi,
> Sadly, this is lacking even in 9. Most facilities set up a VOPnet to
> do exactly what you're suggesting, with all features already there and
> waiting to be used. This is easier in 9 as there are new VOP
> components that help you with this, but there is still no UberVOP net.
> In 8.1 you'll need to use VOPs to get where you want to be. Check out
> the Exchange as there are useful VOPs on there like SSS and on Odforce
> there is (was?) a nice translucency shader that could be put into a
> VOP easily.
> Peter B
> On 30/09/2007, Jordi Bares <jordibares at the-mill.com> wrote:
>> I am using H8.1 for the project I am working, and specially on the shader
>> area I feel a bit weird, specially because doesn't seem to have a monolithic
>> general purpose shader that can cope with everydays' basic stuff.
>> I am using VEX Layered surface I was expecting to have other tools also like
>> simple translucency, incandescence...
>> Is there anything I have missed? Would you recommend me to use another vex
>> shader for the translucency? If so, which one, doesn't seem to be one.
>> On another note, may be a community OTL that has wrapped this?
>> Just as suggestion, here at The Mill we use all the time a monolithic and
>> very optimized supershader that does all sorts of things, from blurry
>> reflections, thin film, incandescence, transparency tricks, multiple mixed
>> specular calculations (blinn, phong, etc..) plus we have setup a bunch of
>> presets that do the job 95% of the cases with minor tweaks, probably one of
>> the most productive tools we have.
>> Any chance the Houdini community has developed something similar to share?
>> In any case, I would like to ask specially about the translucency effect,
>> anyone could point me in the right direction?
>> Thanks in advance
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