[Sidefx-houdini-list] Houdini Technical Evening - H9 Auto Rigtools

Simon Barrick simon at primalpictures.com
Thu Sep 20 13:15:40 EDT 2007

Ha, ha!! Good to see you are still hopefully. I've given up asking.

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Peter
Sent: 20 September 2007 18:13
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Houdini Technical Evening - H9 Auto

Video please!

On 20/09/2007, Janet Fraser <janet at sidefx.com> wrote:
> We hope you'll come out to see the newest Auto Rig tools
> in H9 next week.  It's also a good opportunity to chat with some of 
> the SESI staff and friends.  Please pass this along to anyone you 
> think might be interested.
> *New Auto Rig tools in Houdini 9*
> *When: *
> Thursday, September 27, 2007 from 6:30 to 7:30
> We hope you'll stay afterwards for a beer!
> *Where: *
> Side Effects Software
> 123 Front Street West (the Citigroup Building)
> Suite 1401
> *RSVP to training at sidefx.com*
> Graham Thompson, one of our character tools developers, will be 
> showing us how Houdini 9's new modular Auto Rig tools enable the 
> artist to quickly and easily create biped, quadruped and other 
> multiped configuration rigs.
> Built from individual body parts that easily interact with each other,

> Houdini 9 provides the artist with more powerful tools to quickly rig,

> animate, and prototype characters.
> Graham will go through the new Auto Rig workflow for creating 
> production- ready rigs.  Starting with Houdini's default rigs, we will

> proceed through the new proxy generation system, create the Animation 
> and Deform rigs, and capture the geometry using Houdini's meta capture

> muscle system.  He will also explain how to use the interactive 
> viewport tools to easily create your own custom rig configurations.
> Graham will also demonstrate, using the new Houdini Object Model and 
> Python, how to dynamically create and manipulate digital asset 
> contents and data, and create a customized set of production-ready 
> animation tools.  Detailing how our own body parts and scripts are 
> constructed, he will also us how to access all the available tools to 
> create and test your own custom body parts and make them work 
> seamlessly with Houdini's default parts.
> We hope you can make it!
> -Janet
> --
> Janet Fraser                              Tel: 416-504-9876 Ext. 204
> Senior Account Executive                  Fax: 416-504-6648
> Side Effects Software                     Web: http://www.sidefx.com
> 123 Front Street West, Suite 1401
> Toronto, Ontario, CANADA M5J 2M2
> ----------------------------------------------------------------------
> -----
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